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A duck invents the Next Big Thing!

How to invent the Next Big Thing

Hoover..Dyson ... Waterman..Biro ... Marconi..Baylis

How to reserve your place in the "Inventor's Hall of Fame"

Edison ... Carruthers ... Fry ... Baer

It starts with an idea...

The fact is that the great inventions which shape our world are all created by people. They're not all incredibly clever people, they're not incredibly rich people. They're just ordinary people - people like you - but each of them had a problem, and each had an idea to solve it

Some of them you've heard of. Thomas Edison invented the lightbulb - the symbol of inventors ever since! But what about Wallace Carruthers? He was working for DuPont when, in 1938, he invented the first synthetic polymer - Nylon. Ralph Baer created an entire industry in 1971 when he invented the world's first videogame. And, make a note of Art Fry - you'll probably use his invention to do so, because he gave Post-it Notes to the world.

As you look around you, you'll see invention after invention. Each of them was invented by a perfectly ordinary person.

They all did it. They all invented something amazing. I'm going to show you how you can do the same!

Inventing pays

Whatever your walk of life, whatever your goals, inventing pays.

"I can honestly say it was inspirational!"

Alan Hutchison

Inventing is easy!

Have you ever seen some new product in the shops and thought, "I could have made one of those"? The best inventions are often the simplest, and every day new products are launched which are simple and obvious, yet make fortunes for their inventors. The truth is; inventors are not Einstein-like characters, with double-decker brains and surrounded by expensively exotic equipment. They're ordinary people. People like you.

Actually, you're probably inventing things already.

But the difference between this and what professional inventors do, is that professionals know how to turn their ideas into cash.

"The section describing your 'Damn' book was incredibly enlightening"

Andy Mann

But the biggest difference between ordinary people and professional inventors is that professionals don't just have one idea, they have hundreds. They develop only the best into really good designs, which they sell over and over again.

How do they do it? They use special tricks and techniques to turn the germ of an invention into dozens and then hundreds of really good ideas. These techniques are not instinctive; the professionals have all learned how to do them. You can learn them too.

Trade secrets

Being able to come up with the best ideas is just one of the secrets of the invention business. The fact is, there are a whole series of tricks and techniques which successful inventors use.

They're secret, not because of any conspiracy to keep you in the dark, but because the only people who know them - the only people who need to know them - are the people who are already in the trade. That makes it very hard for people outside the business to get in - or even to get started at all.

"Probably the most powerful tool I have come across is the "Commercialometer" (by the way, that's a fantastic word). No more wasting effort or cash - absolutely excelent!"

Andy Mann

Most inventors, who don't know these secrets, never make any money. Many of them turn good ideas into lousy products. Many are fleeced by unscrupulous companies (like these) who claim to offer support services to inventors. Those who show their invention to serious buyers often unwittingly give away all their hard-won ideas. But caution does no better - some people are too afraid to show their ideas to anybody, so fail to sell anything. Most tragic of all, many inventors just waste their good ideas because they simply don't know what to do about them!

Fortunately for you, I'm on your side.

I know the secrets of success, and I'm going to explain them all. To make your fortune from inventing, you'll need to know the secrets of exactly how the market works. You'll need to know how and when to protect your ideas (and when not to!), you'll need to know how companies and financiers value the ideas you show them, and you'll need to know what kind of deals you can make.

Most of all, you'll need to know all the cheats and all the cons and all the cards up every sleeve.

That's what I'm going to tell you - all the secrets of success in the inventing business. How to make the ideas that people want to buy, how to keep hold of your ideas until you're ready to sell them, and then how to sell when the time comes.

So, who am I?

My name is Jules May, and I am a successful inventor. In fact, I've been an inventor my whole life - I published my first invention when I was 10 years old, and it's still selling today! But for most of my life I've either wasted my ideas or made fortunes for other people. Over many years of watching people getting incredibly rich out of my ideas, I've gradually learned their secrets. Now, my inventions still make money - lots of it - but now I get to keep the loot for myself. As well as inventing and developing my own products, I provide consultancy and support to industry, and I help and support lone inventors through Two Little Ducks - it's my way of giving something back.

Let me make this clear - I've learned my trade gradually, over many years. The secrets I'm going to tell you are the real skills you'll need, which I learned first-hand by closely watching the top experts, and which I use in my own businesses every day. And, unlike most of the people who will try to sell you some half-baked business formula, I'm going to tell you, right now, exactly what those skills are.

I'm going to show you how to invent the next big thing, and make a fortune! Just look at what you're going to learn:

Part 1: What is it like to be a professional inventor? You'll find out all the kinds of things you can invent, and why there's so much more to inventing than just having a few ideas.
Part 2: The best ideas solve problems for other people. Here you'll find out about problems: what they are, where to find them, and how to solve them. After this, you'll be able to solve any problem you'll ever encounter! You'll get more ideas after this month than you could ever develop yourself!
Part 3:When you're competing with the whole world, your ideas had better be good. Do you know how skilled inventors turn a few good ideas into one or two, insanely great, world-class ideas? It's right here, in the Ideas Factory.
Part 4: How to tell, in ten seconds flat, whether an idea - any idea - will work or not. This is the Commercialometer, the greatest labour-saving device known to man! Also, we'll talk about the big-game problems, the problems which, if you solve them, you'll get riches, fame, and glory.
Part 5: After you've invented it, you've got to make it. That's the only way to find out if it works, and it's the only way to explain to the rest of the world what it is. Prototyping isn't difficult, or expensive, provided you know how! This information can save you thousands of pounds.
Part 6: Patents are the official recognition of your cleverness. They're also the only thing that you really have to sell. Right here is everything you need to know to get your very own, cast-iron, watertight patents. This part alone can save you over £15,000 in attorney's fees and it may even save your whole invention!
Part 7: You know how an invention makes you rich? It's when you make a thousand, a million, or even a hundred million of them! You need to design not just your invention, but the machines to make it. Welcome to the world of production engineering!
Part 8: Trivial Pursuit, Pokemon, Bratz: toys and games are big business. Here is all you need to know about how toys and games work, how to invent the best ones, and how to get them sold. It also shows you how to "sex-up" any invention you can come up with!
Part 9: If you're going to make your fortune out of your invention, you'd better be professional, and professional means business. What kind of business does your invention need, and how do you find business associates you can trust?
Part 10: This month we're going to answer the question you've been asking all along: How much is your idea worth? Sophisticated businessmen already know, but they speak a language all their own. Do you know the mistakes which brand you as a rank amateur, the mistakes which say "Please rip me off"? It's all here.
Part 11: As a professional inventor, you want to make money, not spend it. The world is full of people, desperate for your inventions: this is how to find them and how to make them want to give you their money. After this, you'll never have to pay for anything again!
Part 12: Putting it all together - and how the magic happens! The best inventors get rich from ideas on the backs of envelopes - learn how you can do it too. Where are your customers hiding? How to make your competiton give you their best customers on a plate.

Here's what I'm offering you:

This is a unique course, which contains success secrets that you won't find anywhere else. I promise you, inventing great stuff, and getting rich out of it, is much easier than you think. In fact , I'm so sure, I'll guarantee it! Buy the whole course, take a look at it. If at any time before the end you don't like it, you can send the whole lot back for a full refund. Alternatively, if you'd prefer to pay monthly, you can stop your payment at any time - you're in control of your subscriptions, and you only buy the parts you want. Either way, you're not risking anything.

The sooner you start, the sooner you'll be making a fortune from your inventions. Just select a payment option below, and I'll soon be sending you your first installment, and welcoming you to the community of successful and wealthy inventors!

Option 1:
Continuous Standing Order

Option 2:
Payment in advance

You pay monthly, by standing order. You will receive each installment shortly after your monthly payment has been received. Fees are £19.97 per month, which includes shipping.

No risk guarantee: This is not a direct debit; you are in complete control, and can cancel your payments at any time by writing to your bank. You don't need to give a reason, and we'll stop your subscription no questions asked.

You pay once, using Paypal. You will recieve the entire course in a single delivery. Fees are £219.64, a saving of £20 off the normal course fee.

No risk guarantee: If, having seen the course, you decide it's not for you, you may return all course materials, in their original condition, for a full refund.

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Still not sure? I'll email part 1 to you absolutely free!

I can understand that your mind may not yet be made up. You may not be sure whether you'll be any good at inventing anything, and you may not know whether an inventors life is what you want. You may feel that you can't get on with me, or my writing style. I've tried to take away all your risk from buying the course, but perhaps you just need to see before you buy.

That's OK, I understand. And I'm happy to show you. Just click here, and I'll send you part 1, in pdf format, for you to read for as long as you want - no charge! If you don't like it, keep it, or give it to someone else who might find it useful. If you do like it, then just come right back here and order the rest of the course.

Remember; anybody can invent - it's easy! Professional inventors know the secrets of getting rich from inventing